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Channel: Houdini VEX Archives - Lesterbanks
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Use VEX to Model With the Golden Ratio in Houdini

Austin Brennan Shows How to Create a Tower by Using VEX in Houdini, Building it Procedurally Using the Math of the Golden Ratio CG Artist and Side Effects Houdini user Austin Brennan shows how to The...

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Create Mesmerizing VEX Animations by Experimenting With Sin

Anastasia Opara Shows How to Create Intricate VEX Animations Using Only VEX, Exploring Two Sin Functions Anastasia Opara enjoys creating what she calls “meditational programming” —That is creating...

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When to Use OpenCL and When to Use VEX in Houdini

Jeff Lait Addresses When You Should Use OpenCL and When You Should Use VEX in This Houdini 16.5 Masterclass Senior Mathematician for Side FX, Jeff Lait presents a Houdini 16.5 Masterclass on how to use...

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Advanced VEX Math for Procedural Modeling

David Mucci Shows How to Use Advanced VEX Math for Procedural Modeling in Side FX Houdini David Mucci is a Lead TD at Double Negative London and shows how to work with VEX math and The Post Advanced...

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How to Add VEX Snippets to Wrangle Nodes

Alvaro Castaneda Shows How to Add Custom VEX Snippets to Wrangle Nodes in Houdini Mix Training’s Alvaro Castaneda shows how you can add your own custom VEX snippets to Wrangle Nodes in Side FX Houdini....

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Keep Things in Houdini Procedural by Using VEX

David Kahl Shows How You Can Stay Procedural in Houdini by Using VEX Houdini works procedurally. That doesn’t mean that you can’t work yourself into a corner though. You can get to a point where The...

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How to Get Super Smooth Subframes from a FLIP Simulation

Simon Fiedler Shows How You Can Interpolate Smooth Subframes of a Houdini FLIP Simulation You have created an excellent FLIP simulation, and you are quite happy with it: Yet, you can’t help but feel that

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How to Create a Diffusion-Limited Aggregation System With Houdini

Junichiro Horikawa Shows how to Create a Diffusion-Limited Aggregation System in Houdini Growth patterns are always such interesting things to animate, especially procedurally. You are likely familiar...

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How to Create Displacement With Random Objects and VEX

Life Effects’ David Kahl Shows a Quick Way to Setup Displacement Using Random Objects in Side FX Houdini David Kahl shares a quick technique for creating displacements with any random objects and using...

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Create a Mandelbulb With Math in Houdini

Junichiro Horikawa Shows How You Can Create a 3D Fractal-Based Mandelbulb in Houdini Armed With Volumes and a Formula A Mandelbulb is a 3-dimensional version of a 2D fractal based on the Mandelbrot set...

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Create a Nautilus Shell Design With Houdini

Junichiro Horikawa Demonstrates Using Houdini to Create an Ammonite, or Nautilus Shell Based on Fractals. There are only a few things in this world that can’t be made better by a well-served fractal....

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Working With Iterative Fractals in Side FX Houdini

Junichiro Horikawa Shows How You Can Implement an Iterative Function System in Houdini to Create Fractals. Fractals can produce some striking images. They also have a place in workflow and animation in...

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How to Create Motion Blur Smears With Houdini

Mark Fancher Explores Creating Stylized Motion Blur Smears With Side FX Houdini. Motion blur is typically something that is brought into rendering or post-production. That is until you want to create...

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How to Add Rotation to Particle System Debris in Houdini

Paweł Rutkowski Shows How to Create an Orient Attribute From Scratch, Adding Proper Rotation to a Particle System. Destruction sims can look a little flat without some work adding extra debris. One...

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Creating Fibonacci Fractal Broccoli in Houdini

Junichiro Horikawa Explains How to Develop the Distinct Look of Romanesco Broccoli Using a Fibonacci Fractal Pattern. A lot of the math behind real-life objects in nature checks out. From L-Systems to...

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Extracting a Transformation Matrix from Moving Objects in Houdini

Paweł Rutkowski Shows How You Can Extract a Transformation Matrix Using VEX in Side FX Houdini. Showing off a technique often used in production, FX Artist & 3D Generalist Paweł Rutkowski shows how...

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Create a Fully Controllable Infection Effect in Houdini

Fabricio Chamon Shows How to Create an Infection Effect Using Solver SOP and VEX in SideFX Houdini. The internet is chock-full of tutorials that cover growth and infection effects, and most center...

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Create Easy Swarm Intelligence With Houdini

Junichiro Horikawa Shows How to Create Swarm Intelligence for Flocking Simulations Using SideFX Houdini. Much of the algorithms to reproduce nature already exists and can easily be found on the...

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How to Change Normal Direction With a Reference Geometry in Houdini

Matteo Migliorini Shows How to Control Normal Direction Using a Reference Object Using VEX. Just getting started with SideFX Houdini? You might want to take a look at VFX’N’GO’s course that tries to...

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How to Implement Polar Coordinates in SideFX Houdini

David Kahl Has a Look at Polar Coordinates and How to Use its Functionality in a Houdini Asset. In a new VEX quick tip, VFX Artist David Kahl offers an excellent overview of Polar Coordinates,

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